Apple Vision Pro: stunning potential or a complete failure?
In February of this year the latest Apple gadget, a new mixed-reality headset called the Vision Pro, went on sale. This VR/AR headset, featuring a fully three-dimensional user interface, blends digital content with the physical world, while allowing the user to stay present.
The Globus IT team has already seized the opportunity to get a unique experience and assess the usage pattern of this new device. We asked our iOS Team Lead Dmitry Lemaikin to share his first impressions of the Apple Vision Pro headset, review the essential features, assess its suitability for professional software development, and suggest how this tech will evolve in the future.

Hands-on review
“It’s obviously a great, high-quality, pricey product, but still a toy for the well-off and tech geeks. This gadget has been designed for consuming content, i.e. watching videos, playing games, surfing the net etc., but not for professional applications.”
“Main drawbacks: front-heavy design, leading to discomfort during prolonged use, high price point, limited battery life of around 2-2.5 hours, camera lenses getting dirty too fast. Apart from “physical” drawbacks one could note limited content, difficult transfer of the device to a new owner and, above all, lack of sharing your own virtual space with others e.g. via phone synchronization.”

Suitability for professional applications
“In the meantime, the applicability of Apple Vision Pro remains to be seen. To make this device a useful tool for a software engineer, it should be more lightweight and easier to operate, with added functionality of sharing your own virtual space with others or working as a team within a common space. Improvements are also needed to facilitate the control, add more gestures (e.g. a ‘pointer’ gesture represented by a pointing index finger) or other controls apart from the ‘eye’.”
I would especially like to note the controls: it’s quite simple and convenient, but slightly different. You have to get used to peculiar controls, and the manufacturer is expected to upgrade the device further down the line. The input mechanism of our conventional PCs is independent of the eye line, e.g. we don’t need to look at the keyboard when typing. Apple Vision Pro does not offer this functionality. You should look exactly at the object to interact, so you tend to get distracted from the main task.”

Outlook
“I assume, this was exactly the manufacturer’s intent – make a device with a somewhat unclear purpose. Its afterlife and evolution along with prospective buyers’ expectations – are still difficult to predict. Therefore, the company releases a trial lot, users get a practical experience like no other, write their negative ‘reviews’, based on which the manufacturer may collect and categorize the relevant feedback, and get some ideas for improvements and further product development.”
“Affluent buyers, which can afford it right now, will quickly play to their heart’s content and return the headsets to developers. Only then will the developers start to actively explore this gadget capabilities, give argumentative feedback, provide suggestions on how to improve its functionality etc. My guess is that Apple Vision Pro will not to go to mass production until after the launch of the 3rd generation device.”
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